RAID CAPTIVES
It is not realistic that captives would just be released. They must be roleplayed to gain their freedom:
1 Roleplay escape captivity - minimum 2 hours rp to escape.
2 Pay their way to freedom. Bribe or Ransom
3 Fight their way to freedom. Captives allowed to fight Warriors or Militia of the village to win their freedom.
4 Be rescued in a rescue raid 2 hour minimum
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Noddfa Village follows GOR CONSENSUS RAID RULES: With a few minor tweaks.
CONSENSUS RAID EXCEPTIONS

ALL SHEATHS MUST BE WORN: IF NOT WARN YOU DO NOT HAVE IT! NO EXCEPTIONS
RAID RATIO : 1:1+1
SLAVES : MAY DEFEND THEMSELVES WITH SLAVE DAMAGE WEAPONS and aid in Raid style combat However. If captured they may face village law on attacking free. no more then 1 slave may be brought in during raids.
DISARMING : 1 line of minimum 10 words per weapon, name weapon
Free Women are allowed to defend them selves with normal weapon levels. However No free women is allowed to use any of the following. Bows, Swords, Spears, Klaives etc with in the city. Bread, Sticks, Brooms, Pans, and Sling shots are allowed to defend them selves with.
Panthers attacking Noddfa will be enslaved if captured.

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RAID RULES

METER : ZCS only
BINDING : 3 lines of minimum 10 words
BANDAGING : No Emote Needed
AIDING : 1 line of minimum 10 words
UNBINDING : 1 line of minimum 10 words - after 20 minutes
SELF-UNBINDING : 3 lines of minimum 10 words after SIM time limit
GRAPPLING : Not Allowed
LOCK PICKING : 1 emote 10 word minimum.,No Combat Allowed By lock picker
STEALING KEYS : 1 line of minimum 10 words
TARNS : Not right now will review at later date.
ATTACK ANIMALS : Not Allowed
SAILING : 1 line of minimum 10 words, Must include name of captive(s) Main Dock only Teleport
RESCUE : 2 hours after last raider is sailed.
JUMPING : No Allowed
RAIDS: Raid leader Must Dm a IC Man on sim for male IC count. No exceptions.
NO TP Request will be allowed during combat. Not from water. Not into a building. NO TP's allowed beyond sailing.